Prometheus - Protagonist


About:
Lead character from Prometheus, concept by Stefan "Navetsea".
Custom Maya rig (including bakable dynamics)
Facial setup - morph/bone hybrid, 24 target + 19 FACS (utilizing faceFX)

Budget:
11.5k tris
2048x2048 body (diffuse, specular, normal, emissive)
1024x1024 head
1024x1024 hair (with flow map)
512x512 eye (for closeups, all textures mipped ingame)


Realtime Textured Game Model

Eye Shader

Rig Shot