HellSign
About:
Selected artwork from HellSign, as creative director my job was:
- Pre-production - create a distinct look, and visualize end-product as early as possible.
- Maintain consistent art direction during production.
- Implement Art Direction by writing custom lighting model, shaders & coding.
- Manage art team, incl amazing talent such as Kim Sokol, Andrew Huerta, Moy S.H., and more.
- Follow through to ensure the highest quality for actual ingame, end-product > pretty models.
My Art tasks included:
- Art direction, concepts, UI, 3d highpoly/lowpoly modeling, texturing, animation, visual effects, custom shaders/lighting.