Selected artwork from hellhunter, as creative director my job was:
• Pre-production - create a distinct look, and visualize end-product as early as possible.
• Maintain consistent art direction during production.
• Follow through to ensure the highest quality for actual ingame, end-product > pretty models.
My Art tasks included:
• Art direction, concepts, UI, 3d highpoly/lowpoly modeling, texturing, animation, visual effects, custom shaders/lighting.